Everything the mod community did that kept Sim City 4 on the shelves in Wallmarts across America for an entire decade was ignored. Maxis (and to a lesser extent EA) ignored the fans, and gave the people who had kept them in business for twenty years a crippled subpar game. And for that Maxis is now out of business. They will never make another game, and it is no one's fault but theirs.
Now pretend none of that happened. It's 2013 again, and here it is people: Sim City 5.
The game balance is a bit on the easy side for veterans of the genre, but the potential map size is ENOURMOUS and customizing your city could fill up years of gameplay time. The game runs so smoothly with so much going on, it really shows how lazy Maxis was with their approach. The glass in buildings reflects the sun and the buildings near it, there are dynamic shadows, zoning is back, and it is not 'dumbed down'. A single tile in this game is twice the size of the alloted map in Sim City, and you can purchase dozens of additional tiles to expand. The map editor is awesome, the community is thriving, there are mods to do anything you want, and this is the city building game we've all been waiting for. I can not possibly reccomend this more.
System Requirements Cities: Skylines
|CPU:||Intel Core 2 Duo, 3.0GHz / AMD Athlon 64 X2 6400+, 3.2GHz|
|OS:||Microsoft Windows XP/Vista/7/8/8.1 (64-bit)|
|Video Card:||nVIDIA GeForce GTX 260, 512 MB / ATI Radeon HD 5670, 512 MB|
|Free Disk Space:||4 GB|